November 26, 2022

Splinterlands Now the Most Frequently Played Blockchain Game

2 min read

NFT trading card video game “Splinterlands” has actually recently ended up being the most commonly played blockchain game on the market by daily user count.

Splinterlands’ Exponential Growth

Data from DappRadar validates that Splinterlands has actually gone beyond 260 thousand daily active users. This is higher than the number of gamers in the Alien Worlds metaverse, which is simply shy of 250 thousand users at the time of writing.

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Splinterlands cards. Source: Splintertalk Passing the numbers

, Splinterlands introduction at the top of blockchain video gaming has actually been a fast advancement. Its everyday user base was at just 90 thousand players last month– less than half of its current base– and at less than 10 thousand users in July. Dr. Jesse” Aggroed “Reich, Splinterlands co-founder

and CEO, is elated with the recent development.”It’s been a remarkable journey building our community of 800k signed up accounts

and 400k spellbook owners. We consume, sleep, and breathe Splinterlands non-stop and continuously consider how we help our community a lot more. I could not be prouder or better for our community that we’re catching fire and the bros are affecting in.” Splinterlands is a blockchain-based trading card video game that makes it possible for users to play and trade using NFT based cards

, while earning the game’s native currency called “Dark Energy Crystals”as they play. Why Has Splinterlands Grown So Fast? Splinterland’s growth mirrors that of the NFT industry entirely, which has boomed in the

past year– especially in the month of August when trading volumes regularly surpassed$500 million per day. Similarly, Splinterlands saw 9X development from July to August as a video game that heavily depends upon NFTs. However, even amid decreasing trading volumes in September, the video game’s user base continues to increase by the 10s of thousands. Part of what makes it and other blockchain-based games so appealing is its opportunities to earn reliably scarce cryptocurrency and NFTs while playing the video game, which can then be sold markets beyond the video game. This helps designate genuine and organic value to gaming products that conventional video games can not. This is evidenced by Splinterlands ‘Summoner’s spellbook upgrade, which grants users the power to own their cards permanently and to earn in-game benefits. 50 %of users bought this upgrade, indicating a particular interest in these performances